Scenario Game   Scenario Game Rules  BYOP   Food Concessions available at event.

The Battlefield will be a 23 acre area. Every player must fill out and hand in a Waiver of Liability form, no exceptions. Minimum age is 13 years old. Each gun must be chronographed (speed check), before use and will be tagged. Maximum 290 fps. Chronograph  your gun as soon as you can after checking in. The teams will be setup by preference on the pre registration forms whenever possible, but  SSPP will be responsible for the final decision as to who plays with which group. Arrival time is 8:00 AM or later.  A general rules meeting is to be held at 9:30 AM. Play begins at 10 AM and ends at 5 PM. A mandatory 20 minute break in the battle is at 1 PM.  A bonus mission worth 5 points will take place during the second half of the day. No respawn during bonus mission. Prizes are awarded throughout the day. The sounding of a short burst from a air horn signifies the release from the respawn points at the quarter hour and a long burst from the air horn signifies the start and stop of the game. Designated safe entrance zones at the respawn exits will be flagged. This area is a no enter zone for the opposing team. You may shoot into this area but not enter it. Read Safety Rules below.

There will be eight designated flag locations. Each flag station is worth one point with the exception of Fort Bravo which is worth 3 points. The running total for each team will be posted at the Paintball building. The Germans will be the red team with four red flag locations at the start of the game, including Fort Bravo. The Allied forces will be the blue team with four flag locations. At every half hour of play, the referees will radio back the color flag at each location. The team with the most points at the end of the day will be declared the winner. A flag for each team is located at each designated flag station.  If you team captures a flag station, you must exchange the current flag with your teams flag color and hold that position through the half hour count to receive credit for it.  A flag station can be changed repeatedly at any time during the day. All flags must stay on the flag racks or in the flag holder. Hiding flags during the game will be a 5 point deduction from your team total and the offending player will sit out for 30 minutes.

Pumps, Semi autos, full autos, ramping,  and grenades are allowed. No guille suits allowed. Do not over shoot at a player. Flagrant over shooting will result in expulsion from the park and event without a refund. If you get within 15 feet of someone you are not currently engaged with, you must offer them the "optional surrender" twice. Shout "surrender, surrender!" If they wish to surrender they must freeze in position except for their hands which they must raise over their head as they shout " I surrender".  One hit on any part of your body, gun, harness, or mask that breaks to the size of a quarter or larger is an elimination hit.  Heavy splatter from a paint grenade and friendly fire count as an elimination hit.

It is your responsibility to let players know that you are out. You must yell out "Hit", repeatedly and raise your gun high over your head. This signifies that you are out. When you see someone doing these things stop firing at them. The eliminated player must put on your barrel sleeve immediately and make your way to the respawn area. Make yourself highly visible on the playing field when eliminated to avoid being shot by live players by holding your gun up with the barrel sleeve on as you move to the respawn area.

The Respawn areas for each team are located a short distance from the Main Building. Eliminated players will be reentered into the game every quarter of the hour at designated respawn points. You must be inside your teams  respawn area by the designated quarter hour to respawn at that time. Late is late whether it is 5 seconds or 5 minutes. Players who are currently out will be walking through the playing fields to their designated respawn areas, be aware of that. Don't shoot at them. Splatter from paintballs do not count. Paintballs that hit, but don't break, do not count. No Vehicles or mines allowed, (i.e. tanks). Paint grenades are allowed. All paint carried on to the playing fields must be in approved containers (i.e. Paint pods), carried in a harness or pocket at all times. No drinks, food, tools, or unauthorized containers will be allowed on the playing fields at any time.  Referees decisions are final. "When in doubt we call both players out". You cannot leave the field of play for air or paint unless you wait to reenter at the designated respawn location and time.